I was heavily involved in planning, designing and implementing various systems in the multiplayer section of Batman: Arkham Origins, the character customization system in particular.
Additional texture work on the RC Airship and Ultrasonic Pulse by Josh Grafton.
Characters created in collaboration with Tim Appleby which are featured in Valve's DOTA 2.
I handled all the rigging, 3dsmax tools, rendering and video production for these characters.
Concepts, sculpting and texturing were done by Tim Appleby.
A technical modelling exercise based on one of my guitars. Modelled in Maya, rendered in Mental Ray.
A realistic weapon model. Modelled in 3dsmax, rendered in Mental Ray.
Based on concept art by Jesse "Jouste" Turner. Modelled in ZBrush and 3dsmax.
An original entry for the Dominance War IV contest in 2009. Modelled in ZBrush and 3dsmax.
A quick low-poly model and handpainted texture for a GameArtisans challenge.
Released as a public SDK and shared on Polycount.
A fun little exercise in low-spec art. Original designs copyright © id Software, Inc.