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Batman: Arkham Origins

I was heavily involved in planning, designing and implementing various systems in the multiplayer section of Batman: Arkham Origins, the character customization system in particular.

In addition to this, I had the pleasure of making a few of the weapon and item assets. Working from Georgi Simeonov and Andy Porter's concept art, I created these assets from start to finish.

Additional texture work on the RC Airship and Ultrasonic Pulse by Josh Grafton.

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DOTA 2 Couriers

Characters created in collaboration with Tim Appleby which are featured in Valve's DOTA 2.
I handled all the rigging, 3dsmax tools, rendering and video production for these characters.

Concepts, sculpting and texturing were done by Tim Appleby.

Blotto & Stick

Porcine Princess Penelope

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Ibanez RG

A technical modelling exercise based on one of my guitars. Modelled in Maya, rendered in Mental Ray.

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Beretta CX4

A realistic weapon model. Modelled in 3dsmax, rendered in Mental Ray.

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Fiend of the Orange

Based on concept art by Jesse "Jouste" Turner. Modelled in ZBrush and 3dsmax.

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Oculus

An original entry for the Dominance War IV contest in 2009. Modelled in ZBrush and 3dsmax.

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Goblin

A quick low-poly model and handpainted texture for a GameArtisans challenge.
Released as a public SDK and shared on Polycount.

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Mini Doom

A fun little exercise in low-spec art. Original designs copyright © id Software, Inc.

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