Paul Greveson

Paul Greveson - Senior Technical Artist

www.predictable-paul.com

Based in Stockholm, Sweden.

About Me

I am a passionate developer of interactive entertainment, with over 18 years of experience in game development and a strong desire to create and innovate through rapid prototyping.

With skills rooted in traditional art education and the game modding community, I have a wide range of experience across all aspects of game development, from content creation to gameplay code, and production work.

Since technology moves at such a fast pace, I find that I am always learning, while also looking to educate and encourage my team-mates to ensure we are aligned and engaged.

Most recently I have been involved in procedural creation tools, Machine Learning processes for creating content and animating creatures, and big data visualization in real-time.

Experience

Shipped Titles

Education

Talks

Skills

  • Game code prototyping - C#, Angelscript, Unreal Engine C++
  • 3D content creation - modeling, sculpting, rigging, texturing
  • Tool & pipeline development - Python, C#, Powershell
  • Web development - JavaScript, HTML, CSS, PHP
  • Other skills - Performance optimization, animation, lighting, video editing & compositing, UI design, production management

Software

  • Game Engines - Unreal Engine, Unity, id Tech
  • 3D - Blender, Maya, 3dsmax, ZBrush
  • 2D - Photoshop, Substance Designer, After Effects
  • Productivity - JIRA, MS Office / Google Suite, Confluence, Notion
  • Infrastructure - Github Actions, GitLab CI, Google Cloud, Docker